Dialog Box

Education | Health & Wellbeing | Human Rights | Refugees | Social Justice | Welfare
Night Becomes Day - a VR experience


$1,590 Raised of

Do you ‘tune-out’ when there’s yet another disaster, reminding us that we are all disrupted, directly or indirectly, by climate change, war and injustice.

Well, tune-in and celebrate. Night Becomes Day immerses us in the re-envisaging of meaningful living in a world that is rapidly reaching the tipping point of people being displaced.  

Somewhere in the world, one person is displaced every two minutes and by 2100, 100 million are predicted to be displaced by climate change alone, (UNCHR). 

Night Becomes Day is a behavior-change documentary that explores new paradigms of living in a world of rising displacement.



Theo is a committed, occupational therapist managing human rights for the influx of over 60,000 people displaced from around the world to refugee camps in Greece.

Taking personal and professional risks, he works with teenager Sohail and artist Nakam, to unravel the secrets of working and living in 'limbo'. Of building meaningful lives and thriving communities.

With 360 video we step into their shoes and experience their journey from night to day – a journey anyone who’s ever felt lost can celebrate.


This 15 minute VR documentary story will be extended through 2D videos to form a professional training and advocacy package, for world-wide distribution.


Join Theo's life of working with children in Athen’s refugee camps.  View above 360 video.

VIEWING TIPS  360 or VR with headset / goggles.

 360 vs. VR

This site shows the video in Vimeo. Vimeo supports 360 video (monoscopic and stereoscopic), not true VR.

In 360:

Browsers display video In 360. Some guide you to view with the free Vimeo app. Click this and install app first. 

Move your mobile around to see in 360, or use < > on desktop.


It’s best to view in an Oculus Go or Gear VR headset.

1. Download the mp4 video file

2. Transfer to the Oculus Go or Gear VR with a computer

3. View the 360 video in Oculus Video app


How does the project meet the aims of a philanthropic foundation?

The film’s 360 personal stories, together with accompanying 2D video, are a vital resources for informing current conversations on refugees, homelessness, mental health, nationalism, globalization and migration.

The social impact is through facilitating the re-envisaging the held concept about meaningful living and thriving communities -  building communities that thrive because of displacement and not in-spite of it.

The VR film and the accompanying 2D videos explore themes emerging from displacement. Issues that impact across all our communities. These are challenges associated with loss of work; meaningful occupation; family connectivity; identity and role change; poverty and homelessness; marginalisation and vulnerability; relationship breakdown; isolation; discrimination; mental health; violence and trauma.

The bite size media format applies best-practice content marketing and edutainment, maximising uptake by all  digital audiences.

Organisations in advocacy and health, education and community sectors will be able to donate to the film’s production and then implement relevant sections in their public and training programs.

We will be applying behavior-change communication principles to the story so that when combined with real-life complex characters, deep understanding and impact is achieved across multiple audiences.

Aims & Objectives

What outcomes do you hope to achieve by making this film and how will you measure its impact?

Filmed through a community lens with 3-D 360 (and supporting 2D video), audiences gain an immersive, positive, personal experience of the work and lives of people living and working in limbo. Of both the host and survivor affected by rising displacement.

They will gain depth of understanding of the emerging psycho-social and health themes, viewed from multiple, personal perspectives as they emerge within the narrative.

There is a positive shift in attitudes, behavior and practice towards refugees and displaced persons.  

Skills are gained in cross-cultural communication and strategies for working and living with displaced people.

The film raises our understanding of how displaced persons’ lives and learnings are connected to all our lives. We are all experiencing acculturation.

The divide between “them and us” breaks down in recognition that displacement is not one person's or one country's problem, but one affecting all of us. 

The film has a greater reach and impact on service providers and stakeholders through publishing via multiple channels using contemporary communication technologies..

Meaningful engagement with the themes is accessed by broader audiences, facilitated through a combo of Virtual Reality and 2D video.

Greater access to media-rich delivery of these complex topics, is available to organisations that otherwise would not have resources to develop this themselves.


What is your education and outreach strategy?

The ‘Champion’ Strategy. Donate and become a champion, a partner, and benefit.

The program is developed through investment and collaboration from all stakeholders, including participants. It responsively meets communication, advocacy and training  requirements of those organisations and individuals who support and donate.

The champion approach ensures the documentary has depth, integrity and stakeholder buy-in from start to finish.

Donate to become a champion and help us develop and deliver to your priority needs.


Transform the paradigm of 'community'.

From 2019, the film delivers:

a) shifting public attitudes and behaviour;

b) up-skilling professionals in social, education, health and community services;

c) refugee advocacy in hosting film showing.

The film calls us together to learn, change and act.

Donations will ensure a quick completion in 2019. 

As this topic is current and ongoing, the film's benefits and impact will also be ongoing. It is a work towards the future.

This program has already commenced production in Greece.


The 360 film will be a forerunner for productions in Australia.

A “step into their shoes” opportunity for the public  and flexible training applications.

The short 2D supporting material will drill down into the themes providing rich media for social impact.

Each themed part of the narrative part targets a diversity of education across disciplines and sectors.

Perfect for delivery via social media, e-Learning platforms and websites.


The World Federation of Occupational Therapists for distribution through their global networks  and programs. 

Reality Learning Ltd for extending the impact that VR as an emerging technology can have in our digital productions. 

Goal: To produce innovative, interactive scenarios that reach, impact and change community health wellbeing for marginalised people.

Our social impact manager and e-Learning consultants can assist in the strategy and ‘how to’ implement the program for each donor’s requirements.

Daniel Bury - VR Director
Judith Hewitson - Writer/Producer
Total budget
15 Minutes